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Faux Synder

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A member registered Jun 06, 2020

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Of course!! I've loved your work for ages and I'm excited to see how it progress! Congrats on getting honorable mention-well deserved! 

Such a beautiful game!! I've been following your art and game development for a while on twitter, Tanaw, so it's amazing to see it all come together! I played it on stream and gave some feedback there, but I'll add my two cents here too! https://www.twitch.tv/videos/1960479877

Overall it was beautifully done-the environments were so lovely, the scenes and character dialogues played so nicely with one-another, and the designs?? Do I need to say how much I love Esfir? It makes me so curious about the hidden story within the story and I want more adventures in this world!! 

The only issue I saw is in the UI-when certain characters would talk but it wouldn't switch to the correct name saying it-or characters would be highlighted that weren't the ones talking-and there were a few moments would it would have been nice to have additional music/a more drastic change than the atmospheric base (though it is super lovely!) 

**SPOILER**

I also wasn't certain if I could actually run away or not successfully?? I figured not after the third try, but I wanted to see if there were branching storylines! Also the scene at the end, where they're crawling through the tree was a little confusing to navigate-and at one point, one of the elements went over the textbox so I couldn't read what was being said. Not sure if that was intentional or not! Still one of my favorites I've played so far!

Love love LOVED this one!! I actually played it on stream and the chat and I enjoyed their character interactions so much. If you'd like to watch the VOD, you can see it here! https://www.twitch.tv/videos/1960479877

Overall I thought it was extremely charming, the voice acting was great, the environment and backgrounds were beautifully artistically rendered, the only thing that I would have liked is more variety in the music. There were moments of silence or scenes that seemed a little awkward considering the emotion/focus in the scene. There were also moments when the voices got a little too hard to hear, hiding behind the music that was present-or the voices were a /bit/ too loud. But overall, very lovely and can't wait to see more!

Had such a fun time with this one! I played it on stream and gave a lot of my feedback through there, so if you'd like to watch, you can find the highlight here! https://www.twitch.tv/videos/1960479877

But overall I liked the character designs, the story was sweet, and everything was bright and cheery! I would love to hear additional songs incorporated into it to break the back-track a little bit, but otherwise I felt it was a really nice little treat (pun intended). Would love to see more stories with these characters!

Sounds great! Thanks so much ^^

Thank you so much! It was really fun to play through and learn about the characters and I can't wait to see where this project goes ^^ I would be honored to do another play through when the time comes!

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Hi there! This is Faux reporting for my first Feedback Quest! I've placed in the thread links to the permanent Twitch VODs that are available for all games played, I've left feedback on each submission page as well as mentioned in the VODs themselves. Thanks so much for letting me be a part of this! It was a lot of fun ^^

May 11th-
Games played in ordered of appearance:
Feisty Fauna
Turn by Turn Villain
Red Rebellion
Haru

VOD LINK: https://www.twitch.tv/videos/1817495129



May 12th-
Games Played in Order of Appearance:
Baker Street Breakouts
Chair Racing Simulator
So to Speak
Veggie Quest
Too Many Neighbors

LINK TO VOD; https://www.twitch.tv/videos/1818366044



May 17th-
Games Played in Order of Appearance:

BOF1LL-Weithering World
Ad Wars
LINK TO VOD: https://www.twitch.tv/videos/1822578498



Total: 11 games played

(1 edit)

Hey there! I got to play this game on stream and overall this was a really great start to the game (as I mainly played the demo)! I appreciated the diversity in gameplay, the graphics were fun in a classical pixel adventure, and the music was a bop to listen to in every level! I did run into a few issues with the UI though-Mainly in the second section where you're running around with your blaster, it was a bit difficult to control and the inability to shoot backwards made it difficult to interact/shoot a majority of the enemies in some of the areas during the "simulation" section. 

Also when I went into the Fitness area, there was a glitch that caused the constant increase in my energy coins (which made a very loud constant ticking sound) and got me up to 42k by the end of it? The wall jump was also difficult to control only thrusting me backwards-which made some of the platforming in that level difficult. 

Otherwise the RPG element and the Galaga style fighting at the beginning was probably my favorite and the most fleshed-out of the sections. Great job capturing all those styles and definitely a fun time!

Hi there! I had the chance to play through your lovely game this evening on stream, and I'll stay by saying it was a beautiful world to explore! I played the single-player version and I will say that some of the controls were a little tough to get used to when switching between them. I attempted to play the game with a game pad, but it didn't recognize the PS controller ( as I'm assuming it was meant for xbox). Being able to have the option to choose wasd or the arrows would have been nice for that function too! 

Overall I thought it was a pretty straight forward game: collecting resources, solving puzzles as you figured out which of the two on the team needed to play what role, and island exploration. I think I wanted just more with the story! I want to know more about the characters, what BO is, how do the two of them already know to work so well together? In the full game, having a tutorial area separate from the main island would be a great start! 

As for the controls, it would be nice to have a more visible indicator for when the other of your partner is "staying"-as many times it was difficult for me to see when it was toggled on or off. Also the singing mini game...It would be awesome to have actual songs that differed for each of the little friends you awaken-or even just cycling between a few different ones so that it's easier to match the rhythm instead of just hitting it when it crosses the bar. The concept is there, it would just make it more enjoyable overall! 

I also would love to hear different music in specific areas-Or maybe as you start healing the island, the music can become more upbeat and help set the mood alittle differently/give it depth as you go over parts that have been corrupted. I enjoyed the diversity of the scenery, but having a mini map somewhere on the screen would be super helpful! 

At the beginning, it would also be nice to have a secondary "are you sure?" option because I accidentally started co-op multiple times and couldn't exit out of it to the main menu without quitting the game so it took away from the experience overall. 

Really great solid start though, and I can't wait to see where it goes!

Hi there! I had the chance to play through your lovely game this evening on stream, and I'll stay by saying it was a beautiful world to explore! I played the single-player version and I will say that some of the controls were a little tough to get used to when switching between them. I attempted to play the game with a game pad, but it didn't recognize the PS controller ( as I'm assuming it was meant for xbox). Being able to have the option to choose wasd or the arrows would have been nice for that function too! 

Overall I thought it was a pretty straight forward game: collecting resources, solving puzzles as you figured out which of the two on the team needed to play what role, and island exploration. I think I wanted just more with the story! I want to know more about the characters, what BO is, how do the two of them already know to work so well together? In the full game, having a tutorial area separate from the main island would be a great start! 

As for the controls, it would be nice to have a more visible indicator for when the other of your partner is "staying"-as many times it was difficult for me to see when it was toggled on or off. Also the singing mini game...It would be awesome to have actual songs that differed for each of the little friends you awaken-or even just cycling between a few different ones so that it's easier to match the rhythm instead of just hitting it when it crosses the bar. The concept is there, it would just make it more enjoyable overall! 

I also would love to hear different music in specific areas-Or maybe as you start healing the island, the music can become more upbeat and help set the mood alittle differently/give it depth as you go over parts that have been corrupted. I enjoyed the diversity of the scenery, but having a mini map somewhere on the screen would be super helpful! 

At the beginning, it would also be nice to have a secondary "are you sure?" option because I accidentally started co-op multiple times and couldn't exit out of it to the main menu without quitting the game so it took away from the experience overall. 

Really great solid start though, and I can't wait to see where it goes!

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I'll be starting my final play-through of Feedback Quest games TONIGHT at 7pm EST (less than an hour from now), and I'll be playing through BioF1LL and Ad Wars tonight on stream! Watch here at https://www.twitch.tv/Fauxsynder VOD will be posted here after the stream is finished!  

EDIT: The VOD can be found here for both games (BoF1LL first, followed by Ad Wars) thank you once again! https://www.twitch.tv/videos/1822578498

A really fun time! I loved the variety of character designs, the different styles and seasonal changes, and the overall concept is a blast! I will say that the music came on a little strong, so maybe default it to 50 percent and let the player decide if they want it louder. It might also be good to have other indicators on the track itself on where to go besides the arrow-there are a lot of similar elements in the environment, so it can be hard to navigate with colors/designs everywhere. 

It would be nice to have another way to improve your speed too! Like maybe you have to negotiate how much energy you're using if you decide to go fast, which runs the risks of you having to stop. I did appreciate the amount of items though and I never had to worry about running out! The little secrets were fun too and it would be nice to have hints somewhere to indicate how you can experience them. Great job ^^

A good start for sure! It would be nice to be able to have the option to go back to the main menu or go to a previous level to try and improve the dungeon development, but overall straight forward, loved the intro, the character designs are fun! The music is a bop too ^^

Overall a very fun way to learn Japanese! I came in with a bit of a background knowing the language and being able to read the characters/Kanji, so I feel like in its current state, it's a little more approachable from an intermediate standpoint than a beginner, as it gets fairly complex fairly quickly after the first few levels. I gave most of my feedback while you stopped by the stream, but I think it's a great foundation, the ui is very clean, and the voice-line pronunciations are a big help in breaking down the words! Would love to see a more gradual build-up in the vocab learning but the environment and pixels are lovely. Great job! 

Very charming! Fun concept and I think this is a firm foundation for being something super neat when you increase the different types of tiles, potentially add a leader board element, and main campaign that scales up the difficulty overtime ^^ Would also like to have the option to see the tutorials/reminder of how to play without having to restart to  the main menu if possible!

Got to play this one on stream tonight! Overall pretty fun! I'm definitely an escape room nerd, so I loved getting to go around and look for all the clues and how they fit in with the story. Lots of red herrings in the large room, and I think it was a bit rough punishing my curiosity for trying to check every little thing, but overall a good time! Would love to see some updates to the UI as far as being able to choose windowed options, text speed (especially at the beginning), and volume, maybe a little more explanation on combining things, as I got all the notes but wasn't able to combine them-but overall a great start and I'm excited for more!

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Streaming for tonight's games will begin shortly at 7pm EST! I'll be posting the link to the VOD here after ^^

EDIT: The Vod's for tonight's games (including a special play through of Too Many Neighbors) can be found here! https://www.twitch.tv/videos/1818366044

Got the chance to stream this one tonight! I think that this has already been suggested by a few other streamers, but the biggest issue I had was the starting area--It was difficult to decide between different types of upgrades/progressing the story when the fights are so punishing early on. I think even just starting with more TP (maybe 20?) could help you farm up enough to get upgrades and make it worth it/easier to progress initially.

Also, the enemies re-spawning every time you switch screens is a little overwhelming-and I did find a bug in which I was stuck in a battle even after I had died, to the point where I had to exit the game. Maybe make it so if you leave a major area they respawn? Or have a particular amount of time before they respawn in case you're low on health and need to return?

Also some of the white text was hard to read, though it was much better in the shadowed boxes-Would be great to have that for all dialogue!

**SPOILERS** 

Loved that you could just get a "game over" right off the bat though! That caught me off guard lol 

Best of luck with continued development! This is a good foundation for sure ^^

Tons of fun!!! I love the twitch integration, the UI is very clean and easy to use, the music is a fun little bop, and I can't wait to see where this goes in the future! Will definitely be putting this on my steam wishlist and would love to do a full play through when it releases! Only feedback would be to have upgrades to personal stats (like extra speed boost or health) as bonuses that you can use level ups on. Overall a great time!

Played this on stream and it was a good time! LOVE the music, and the atmosphere has a great setting! Would love to know more story and set-up with the main character specifically and his role up there in space-Also not being able to stop made it a little difficult to control with the thrusters-Really appreciated the scanner to help find items, but there were so many enemies around, it was hard to focus on anything but dodging. Overall a great start!

Hey there! Had the chance to play through it tonight and it was honestly very fun! The character designs were beautiful, the environment lovely, though I was a bit curious about the story/relationship between the characters. It threw a lot of characters in at once, but it made me eager to learn more about them! I'd say that my only qualm was the lack of backing tracks throughout many of the longer scenes. Even just background sound effects would help set the mood, particularly when the emphasis is on the dialogue and the emotions brought about by them. But overall a fun play and I wish you all the luck in development! 

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I'll be starting today in less than 30 minutes, and posting the link to the VOD of the first games I play here!

Thanks to all the developers who came out tonight! It was a ton of fun to play test all the games, and look forward to playing more tomorrow! The VOD of the first four games is up now here: https://www.twitch.tv/videos/1817495129

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Hey howdy!!

I'm super excited to be able to participate in my first jam! I'll be editing this schedule throughout the week, but I hope to do at least 8 games, all to be streamed back-to back on Thursday and Friday of next week (May 11th and 12th). Once all the games have been submitted, I'll be posting back here what games I'll be playing/the order, just wanted to go ahead and let you know prospective dates! If there are enough games, I'll probably be repeating this and stream more of them the following Thursday/Friday! 


You can follow and find my content at https://www.twitch.tv/Fauxsynder

Edit: Stream schedule and times for Thursday and Friday!

Stream starting at 7pm EST, streaming the games in this order: 

THURSDAY May 11th: Feisty Fauna, Turn by Turn Villain, Red Rebellion, and Haru

FRIDAY May 12th:  Baker Street Breakouts, Chair Racing Simulator, So to Speak, and Veggie Quest !


UPDATE: 

I'll be playing TWO more Feedback Quest Games next Wednesday May 17th: Ad Wars and BoF1LL: A Withering World ! Start time will be the same as before 7pm EST and I'll post the VOD in the thread!

Thank you so much! I'm excited to be taking part! I'll keep an eye out on the page then and check for updates! 

Hi there! I'm a smaller variety streamer that's always looking for fun games to play and awesome developers to support! I've never done something like this before, but I would love to participate if possible! My main streaming platform is through twitch at https://twitch.tv/Fauxsynder 

I did have a question about the games-Do we need to make a list of the ones that we will be playing before the first, or do we have the entire 1-21st to decide and play? Thanks so much!

~Faux